![]() Took a break from achievement hunting in Payday 2 to take a look at what was on sale on my wishlist. This game's environments are so good looking and well crafted that I just want to like check off all the animals in some sort of 250 species audubon thing. I'd rather do that than hunt them and skin them and run them back to the butcher etc, to be totally honest, which is what the game would like me to want to do. Which is why it has sort of shocked me that my favorite activity in RDR is having my binoculars out and studying animals. In general I'm not one of these indie darling players who wants more walking simulator games or games about talking or whatever, I am somewhat mainstream in my game preferences. no, they made the entire world with countless little moments and sightlines which are just incredible and the game truly doesn't care if you see them or not. Like, not like they'll set a mission shot and carefully set you up for it. But you can tell that this game had enough artists on it that the open world itself is carefully crafted to mechanically create artistic moments. ![]() ok so most games have shots that are set up, narrative visual beats. The artistry of the open world in this game, though, is just breathtaking. The main characters (Dutch, Arthur, Hosea, etc) are quite well observed and don't fit this Rockstar house style, but the side characters. It's so exhausting to just run into side mission characters that fit this mould over and over and over. I've changed, I just have no interest in it. The first is that I'm just past Rockstar's house scumbag/psycho side character style. So you're going to have to hear about them. God, I have so many thoughts about Red Dead 2, bad and good.
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